The V.E.R.S. Project is a live 60-minute remote interactive adventure following the journey of Alex ("@lex"), an eccentric alien conspiracy theorist who enlists the help of a team of computer hackers to break into Area 51. In a unique virtual blend of immersive theater and escape rooms, teams of 2-3 players tackle a series of narrative-driven challenges to determine the fate of @lex’s mission — all from the comfort of their own rooms.
The experience takes place over a group Zoom video call and a web-based game interface designed to simulate a desktop. Dialogue, sound effects, and images immerse players in the story as @lex progresses through multiple locations within Area 51. In order to succeed, players must interact with @lex, as well as with the desktop files and applications that unlock throughout.
VERS began as a fun quarantine project between 3 college friends in Summer 2020 and culminated in an official student-led production in early 2021, funded by The Council for the Arts at MIT (CAMIT).
The official student-led MIT production of VERS (January 15 - February 7, 2021) featured a cast of 8 actors, ran 72 shows, and reached an audience of 185 players. It received glowing reviews:
SO. FREAKING. AWESOME. 12/10 -Alicia O.
My sister was about to jump off of the bed when the "government" began to knock on the door. -Duha S.
It's definitely the best virtual escape room experience I've ever had :') -Cherry W.
Watch the VERS production recap video. (1:41)
The idea behind VERS first came to us in a Zoom-era MIT theater class. When COVID-19 sent the world into lockdown, and the class online, we wondered: how do we design a live interactive performance for a cast, crew, and audience that are entirely remote? Moreover, how can we design an experience specifically for our computer screens? Perhaps screen technologies open more doors than they close.
In May 2020, these questions drove Dillon Zhang (MIT '20) and I to build Zooming Away, a mini 15-minute experience in which players stabilize a crashing spaceship by interacting with the astronaut via a Zoom call and web-based "control console" UI. We had a lot of fun making the project, and our classmates and instructors loved playing it. Weeks after the class ended, I couldn't stop thinking about this new, exciting format of remote entertainment that we'd come up with and what else we could do with it.
Zooming Away: Live interactive performance via Zoom call and web-based UI
Eager to continue exploring, I called together Dillon and Anand Tyagi (NYU '21) to create a more complex, ambitious experience based on Zooming Away, which we called The V.E.R.S. ("Virtual Escape Room Summer") Project. In the 3 months that followed, we met remotely to ideate, design, and develop a 60-minute interactive adventure centered around breaking into Area 51.
VERS initially began as a fun way to explore a novel concept and gain experience with game design and development over lockdown. With encouragement from our friends and MIT theater instructors, we later applied for grant funding, and then launched VERS into a successful fully-remote theater production for the MIT community.
The experience begins in your inbox: the day before your mission, @lex reaches out via email with a Zoom link and some important reminders.
VERS pre-mission email
When the Big Day arrives, your team gathers on Zoom. @lex greets you from the hot, windy Nevada desert and fills you in on his plan. Hidden deep inside Area 51 is a high-clearance room called "The Vault", and your mission is to help him locate it and uncover the secrets that lie inside. He introduces the custom virtual desktops he developed for this mission and sets your team up with accounts.
@lex explains the mission plan over Zoom.
As @lex turns off his video, you redirect your attention to the virtual desktop in your web browser. It's an Ubuntu-inspired desktop simulator with two apps to start: a simple Calculator and Secure Chat, where your team can exchange messages and receive attachments from @lex.
VERS's Ubuntu-inspired virtual desktop UI.
You follow @lex on his journey through multiple locations: from the desert into a dark, abandoned warehouse; into an old, cranky elevator; through winding industrial hallways; to the entrance to The Vault, and finally, into The Vault itself. Each location unlocks new apps to use, documents to examine, and interactive puzzles to solve with your team.
Will you make it out of The Vault before the FBI arrives?
Screenshots from various scenes throughout the show.
Whether your mission ends in success or failure, your VERS experience concludes with a mission debrief with your actor and a team photo.
Team photo with VERS virtual backgrounds.
🎖 Special Instructions for Webby Awards
We're excited for you to try out VERS. ☺️ VERS normally takes 3 people to run (1 live actor and 2 players), but with some window juggling you can walk through the experience on one computer. For individual evaluation, we recommend following these steps:
- In a new window, go to versproject.net/newroom . This creates a new show and opens its Actor Panel.
- Hover over the volume icon at the top and click the mute button to mute the Actor Panel's sound.
- Locate the Player URL at the top right, and open that URL in a second window. Log in with any username you'd like.
- If possible, position the two windows side by side so that you can easily see both. Follow the instructions in the Actor Panel, pressing the buttons accordingly to drive the player experience. The buttons are color coded: purple for sound cues, blue for content, and orange and green for advancing the game state.
- In Scene 3 (Hiding in Hallways), you will need an additional player to complete the puzzle. You can achieve this by opening the Player URL in a third window.
We hope you enjoy VERS! If you have any questions, feel free to contact us at firstname.lastname@example.org.
-The VERS Team 💚
|collaborators||Dillon Zhang, Anand Tyagi|
|mentors||Joshua Higgason, Kevin Fulton|
|sponsors||The Council for the Arts at MIT (CAMIT)|
|tags||Experiential Storytelling · Escape Room · Interactive Design · Game Design|